Extra Event: "Pilot" (WIP)
Jul. 8th, 2016 10:15 pm(Currently intended to be folded into the larger "Devastation" mission.)
VIPER, now under Apogee's command, has provided additional forces to help try to grab a hold of thegenesis device Proudstar. They aren't able to deploy much in the way of heavy weaponry; their contribution mostly amounts to a number of missile trucks/emplacements outside the mission area, which work to delay and slow down any sort of larger military response. Flame and Pharma are the two primary VIPER members for the mission-that's right, they're hiring robots now. They brought a +1, their newest Evil Science project (with Apogee's blessing): Jenzerker! (in-mission, best referred to in enemy lists and the like as Jen)
Grown from some organic samples taken when Jen joined VIPER, it's a clone of Jen. Her voice is the same, her face is...mostly the same, but she's perfectly loyal to VIPER-as much as she can be said to have loyalties. See, simple organic clones from DNA don't come with any memories. So a bevy of combat programs and routines were jammed into a computerized brain, along with a few phrases to throw out at Team Hero and hurt their feelings with. She's a drummed-up drone robot (albeit a very good one) that wears Jen's face and speaks in her voice. Thus, Jenzerker can't really carry on a conversation-she's no more sapient than a chatbot. Or to put it another way, VIPER spent some millions of dollars cloning a dead woman just so they could make UG feel bad.
Macha is the robot given to Jenzerker with which to menace our heroes. It clocks in at 25 meters of angry, rage-filled power. Those boxes on its shoulders are missile containers, ala Dendrobium; each one contains a plethora of micro-missiles, and all four of the containers can be launched. Its primary armament is a powerful beam cannon, no points for guessing which weapon that is. Finally, it carries with it a load of the various nanobots that can be used for utility, offense, or defense. Jenzerker tends not to use her nanobots for construction-she's too aggressive-so her options are a bit more limited.
Some nanobot abilities
-forming heavily armored claws on Macha's hands
-Forming a bayonet on her rifle
-Forming a set of 2-4 tentacles ending in spikes, sprouting from Macha's back or arms (she would like this in particular)
-Forming a set of long (100m+) monowire whips, one sprouting from each digit in its off hand (this has a tendency to slice up sections of the combat stage, or allies if they're in the way)
-Forming an extra layer of armor
Jenzerker can use the same "Accelerando" power/Super-speed mode that Nemain's variants were gifted with; however, being a drone robot, her attacks are predictable with a bit of work, and she can't change direction during her superspeed charges.
When introducing her, Flame and Pharma would treat Jenzerker as if she were just normal Jen. They'd say she was rescued from the bottom of the ocean and gave her a welcoming home, or something along those lines. Putting too much work into talking to Jenzerker will get her conversations stuck in a loop, kind of ruining that effect. Jenzerker will not care about the revelation of Nova Prime's true plan, and will attempt to continue fighting the protagonists until destroyed or disabled. A basic examination afterwards shows she's not even remotely human. Jenzerker isn't aware of who Gwen is, until told; learning this won't change her attack plans unless Flame tells her to. She'll also assume Gwen is an old friend of Jen, and address her as such-VIPER didn't know about Gwen, and couldn't plan for her-for instance, she might accuse Gwen of throwing her away or abandoning her.
Some things Jenzerker may say:
"What's the matter? You look like you've seen a ghost."
"...You abandoned me..."
"Hell's awful cold this time of year."
"What are you looking so upset about? For THROWING ME AWAY!?"
"DIE DIE DIE DIE DIE!"
"I've had enough of your crap! Die!"
Medb
Because black is the new black
Seeing as how Doomstar is unlikely to get to pilot her Brute again, it was on loan to Gwen. She just made a few changes here and there...okay, a lot of changes, but it's technically captured war materiel, anyways, so it's probably fine. The money for the work was provided by selling off most of the Brute's parts; the 30m hulking monstrosity is now a slim, svelte 15m workhorse.
Medb borrows the same sort of outward look as Nemain, though it's naturally a good bit larger. It retains the super-speed (Now called "Accelerando" for marketing purposes) mode and nanobots. The larger reactor and engines mean it is now capable of sustained flight unaided, though it's not very maneuverable in the air. Its weapons are more stripped down, but plenty versatile-and it still has those nanobots to fall back on.
Weapons
-Claws
-2x knives, one kept in each foot-they deploy from the toe, like a sort of talon, and then can be kicked out and wielded normally
-Nanobots
-Launcher Pistol: some compensating-looking pistol. It can fire either beam shots, or railgun-like rounds, and can be charged for higher damage. Otherwise it's semi-automatic. Halfway decent as a clubbing weapon, too.
A refresher on the applicaton and uses of Nanomachines, Son:
-Constructing weapons from available matter (doesn't work in space)
-Repairing allies or removing damage over time effects (again, no space)
-Turning the nanobots themselves directly into weapons (works in space, faster, but you're down nanobots)
-Inflicting damage over time on enemies (uses nanobots)
-Repairing Medb from available materials (S HP regen)
-Enabling the use of accelerando mode (without nanobots, broken ankles galore)
Gwen can remotely control her nanobots, so they can be used to create drone weapons-but splitting her focus like that is hard. They can also be used to make explosives, but that's kind of energy-intensive and not usually worth it unless beams or normal physical weapons won't cut it. Or it's really cool.
VIPER, now under Apogee's command, has provided additional forces to help try to grab a hold of the
Grown from some organic samples taken when Jen joined VIPER, it's a clone of Jen. Her voice is the same, her face is...mostly the same, but she's perfectly loyal to VIPER-as much as she can be said to have loyalties. See, simple organic clones from DNA don't come with any memories. So a bevy of combat programs and routines were jammed into a computerized brain, along with a few phrases to throw out at Team Hero and hurt their feelings with. She's a drummed-up drone robot (albeit a very good one) that wears Jen's face and speaks in her voice. Thus, Jenzerker can't really carry on a conversation-she's no more sapient than a chatbot. Or to put it another way, VIPER spent some millions of dollars cloning a dead woman just so they could make UG feel bad.
Macha is the robot given to Jenzerker with which to menace our heroes. It clocks in at 25 meters of angry, rage-filled power. Those boxes on its shoulders are missile containers, ala Dendrobium; each one contains a plethora of micro-missiles, and all four of the containers can be launched. Its primary armament is a powerful beam cannon, no points for guessing which weapon that is. Finally, it carries with it a load of the various nanobots that can be used for utility, offense, or defense. Jenzerker tends not to use her nanobots for construction-she's too aggressive-so her options are a bit more limited.
Some nanobot abilities
-forming heavily armored claws on Macha's hands
-Forming a bayonet on her rifle
-Forming a set of 2-4 tentacles ending in spikes, sprouting from Macha's back or arms (she would like this in particular)
-Forming a set of long (100m+) monowire whips, one sprouting from each digit in its off hand (this has a tendency to slice up sections of the combat stage, or allies if they're in the way)
-Forming an extra layer of armor
Jenzerker can use the same "Accelerando" power/Super-speed mode that Nemain's variants were gifted with; however, being a drone robot, her attacks are predictable with a bit of work, and she can't change direction during her superspeed charges.
When introducing her, Flame and Pharma would treat Jenzerker as if she were just normal Jen. They'd say she was rescued from the bottom of the ocean and gave her a welcoming home, or something along those lines. Putting too much work into talking to Jenzerker will get her conversations stuck in a loop, kind of ruining that effect. Jenzerker will not care about the revelation of Nova Prime's true plan, and will attempt to continue fighting the protagonists until destroyed or disabled. A basic examination afterwards shows she's not even remotely human. Jenzerker isn't aware of who Gwen is, until told; learning this won't change her attack plans unless Flame tells her to. She'll also assume Gwen is an old friend of Jen, and address her as such-VIPER didn't know about Gwen, and couldn't plan for her-for instance, she might accuse Gwen of throwing her away or abandoning her.
Some things Jenzerker may say:
"What's the matter? You look like you've seen a ghost."
"...You abandoned me..."
"Hell's awful cold this time of year."
"What are you looking so upset about? For THROWING ME AWAY!?"
"DIE DIE DIE DIE DIE!"
"I've had enough of your crap! Die!"
Medb
Because black is the new black
Seeing as how Doomstar is unlikely to get to pilot her Brute again, it was on loan to Gwen. She just made a few changes here and there...okay, a lot of changes, but it's technically captured war materiel, anyways, so it's probably fine. The money for the work was provided by selling off most of the Brute's parts; the 30m hulking monstrosity is now a slim, svelte 15m workhorse.
Medb borrows the same sort of outward look as Nemain, though it's naturally a good bit larger. It retains the super-speed (Now called "Accelerando" for marketing purposes) mode and nanobots. The larger reactor and engines mean it is now capable of sustained flight unaided, though it's not very maneuverable in the air. Its weapons are more stripped down, but plenty versatile-and it still has those nanobots to fall back on.
Weapons
-Claws
-2x knives, one kept in each foot-they deploy from the toe, like a sort of talon, and then can be kicked out and wielded normally
-Nanobots
-Launcher Pistol: some compensating-looking pistol. It can fire either beam shots, or railgun-like rounds, and can be charged for higher damage. Otherwise it's semi-automatic. Halfway decent as a clubbing weapon, too.
A refresher on the applicaton and uses of Nanomachines, Son:
-Constructing weapons from available matter (doesn't work in space)
-Repairing allies or removing damage over time effects (again, no space)
-Turning the nanobots themselves directly into weapons (works in space, faster, but you're down nanobots)
-Inflicting damage over time on enemies (uses nanobots)
-Repairing Medb from available materials (S HP regen)
-Enabling the use of accelerando mode (without nanobots, broken ankles galore)
Gwen can remotely control her nanobots, so they can be used to create drone weapons-but splitting her focus like that is hard. They can also be used to make explosives, but that's kind of energy-intensive and not usually worth it unless beams or normal physical weapons won't cut it. Or it's really cool.